Like that game, the Japanese version was subject to unique censoring to remove the more gory sequences. Gameplay mechanics are more similar to 2017's Resident Evil 7: Biohazard, which also used the RE Engine, though with the use of an over-the-shoulder camera. Rather than improving the visuals and polishing the same script, this game is instead more a "reimagining" of the original story, with redesigned maps, characters and story elements. Unlike the 2002 Resident Evil remake, Resident Evil 2 was not developed with the intent of improving the original. It is a remake of 1998's Resident Evil 2, described by Capcom as a "reimagining" and first announced on 12 August 2015 by Yoshiaki Hirabayashi and released wordwide on 25 January 2019 for the PlayStation, Xbox One and Windows operating systems. Resident Evil 2, also known as BIOHAZARD RE:2 ( バイオハザード RE:2 ?) in Japan, is a Survival Horror game developed by Capcom's R&D Division 1 studio. Unlike the original Resident Evil 2, many things have changed in the Remake - the camera angles are different, new areas and items have appeared, and many things that could not exist in the. For the original PlayStation game and its ports, see Resident Evil 2 (1998 game).
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